Friday, January 18, 2008

Review Rock Band Special Edition

Okay - Let's Get Serious, December 4, 2007
By Brian Seiler (Tomball, TX USA)


Kind of shocked there aren't more less-than-stellar reviews at the time that I write this, so I'll clarify some things before I begin. For starters, we need to understand what we're reviewing. We're not reviewing the game simply as a game, but instead the game and the three external control devices that you get for the princely sum of one hundred and seventy dollars. That's going to be important in a minute. That out of the way, quick summary - Rock Band is basically Guitar Hero with drums and vocals, or, if you're not familiar with that game (for all you parents out there that couldn't possibly care less), it's a game where you take a plastic guitar or microphone or funny looking drum set and play along with some popular music roughly from the general direction of rock, probably with your friends. Since I'm talking to the parents, I'll take this opportunity to let you know that unless you're strictly conservative (as in Shakers or so level of moral conservatism), this game is probably okay for your children so far as the content goes. My filters don't pick up anything objectionable in the content that comes with the game. Now, this game is really four games (guitar, vocal, drum, and multiplayer) so let's look at each independently. The guitar part is unquestionably the best element of the game, which makes sense, since it's just an extension of Guitar Hero in that regard and that was pretty well refined at the point that Harmonix handed it off. Comparing it to its nearest competitor (Guitar Hero 3), the set lists are better, the song styles are more varied, and the tabulature makes a lot more sense (Guitar Hero 3 was developed primarily by game designers, so they had a terrible tendency to just make everything a chord in hard and beyond, while the folks at Harmonix are all musicians, so things that should be single notes typically are only single notes). The controller, however, is a weakness. First off, if your controller isn't broken, that's a good thing, and you're lucky, because mine was. There was apparently some bad doings at the factory and the glue that holds the strum register on tended to break on some of the first run models, which led to your guitar becoming virtually unusable after five hours. The tilt sensors in a number of them were also totally fried. Outside of those technical issues, it's a mixed bag. I like the weight and feel of the control a lot better than any of the other alternatives (it almost feels like a real instrument, with a proper weight distribution), and the different widgets are a lot more convenient to get to, but it seems that in fixing the problems earlier guitars had, the designers went overboard. Now it's easy to reach from the green fret button to the orange fret button with one hand, but that's because the buttons are now adjacent. They click much deeper than before and it doesn't take a lot of pressure to do that, and the result of all that is that you're going to hit a lot of buttons you don't mean to. Most of the people I know that have the game are still using the Guitar Hero 3 controller, if that's any indication of how awkward it can feel. The drums....well, let's put it this way. Either you're a drummer or you aren't. The easiest drum parts are as hard as most normal guitar parts, and I can easily believe there are large numbers of people that just plain won't be able to do it very well and no amount of practice will help. That's bad. The drum charts that they force you to play also don't do much to help you learn how to, for example, keep one time with each hand and another with one foot. The foot pedal has to be pushed pretty deep and it gave me leg cramps after a while. The set itself is also loud as a donkey bleeding to death in a metal barn, which might be an issue for parents. The microphone works pretty well. That's good. Alternative microphones, however (like, for instance, a 360 headset) do not. I am convinced that this is because things like screaming and loud talking are best filtered out of in-game conversation (what the headset is built for), but are necessary parts of rock music. Long story short, if you intend to play and sing, you're going to end up buying a microphone stand. I personally object to the difficulty of the vocal tracks, and the microphone (any of them) seem to do a remarkably terrible job of picking up high-to-low tone transitions. You're probably going to be a little frustrated trying to nail five stars in normal on some songs if you're not a pretty good singer, which is bad. The multiplayer, I'm led to understand, is enjoyable, and I could definitely see that. The multiplayer campaign is wonderful. And should be the single player campaign. And isn't. And this bothers me. The development team didn't get the online cooperative elements finished by release, with the result being that you cannot play the cooperative campaign online. If you don't have friends you can bring over, or can sing well enough to play and sing at the same time, you'll never know how much fun it is. I'm an old person. My friends are married with children. I cannot bring them over to my house to play pretend guitar with me. This is unacceptable. On the whole, I wish I could recommend this package, but I just can't do it. You're better off spending the money to get Guitar Hero 3 (inferior game, but superior value in this case) and just the game itself and playing the guitar parts. In six months, and particularly if prices come down, it might be a good idea, and the downloadable content support for the title is amazing so far (cheaper than Guitar Hero 3 and better songs besides), but for the holiday season, I have to warn undecideds to stay away.

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