Features Assassin's Creed
* Be an Assassin! Plan your attacks, strike without mercy, and fight your way to escape.
* Realistic and responsive environments - Every action has its consequences. Crowds react to your moves, and will either help or hinder you on your quests.
* Eliminate your targets wherever, whenever, and however. Do whatever it takes to achieve your objectives.
* Dedicated historical accuracy, from the models of the in-game cities to the weaponry to the portrayal of actual political figures who died or disappeared in the year 1191.
* Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
* Shipping: Currently, item can be shipped only within the
* Weight:
* Media: Video Game
* Release Date: November 13, 2007
* Experience a living, breathing world in which all your actions have consequences. Crowds react to your moves and will either help or hinder you on your quests
* Eliminate your targets wherever, whenever, and however. Stalk your prey through detailed and historically accurate environments. Scale buildings, mount horses, blend in with crowds
* This game immerses you in the
* Find action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in sword fight duels
A New Highpoint for Graphics, January 19, 2008
By Lisa Shea "LisaShea.com"
Written by my son, James Shea
A stealth game set in the time of the Crusades, Assassin's Creed takes the basic concepts of "stealth games" and adds many more realistic and dynamic features to it. The mainly-urban setting of the game forces the player to consider many more variables than in previous stealth-style games.The player takes the role of Desmond Miles, who himself is taking the role of his ancestor, Altair, an ancient assassin. Reliving the life of his ancestor through the use of a genetic memory machine called the Animus, Desmond's story intertwines with the events that his ancestor lived through. The mysterious group forcing Desmond to use the Animus, as well as details about the characters Desmond and Altair interact with, are fleshed out as the game continues. Almost the entire game - except for short sessions between Animus uses - is spent as Altair, and thus he is the focal character in the game. Altair is tasked to kill 9 key figures in the Templar and Crusader hierarchy, each in a different part of one of the game's three cities (not including the assassin's stronghold). To achieve this, Altair must gather intelligence by eavesdropping, pickpocketing valuable documents, and getting information from informants. Furthermore, Altair must prepare for the assassination itself; mapping out the city from high points and helping the local populace, who will then return the favor if Altair is being pursued by guards. The cities are vibrant and dynamic, and interaction with its people is a key trait. Activities that will not arouse suspicion, for example, tend to be low-key things like gently moving through a crowd (pushing people softly aside), walking at a normal pace, and using ladders. In contrast, running or sprinting through a crowded marketplace (knocking people and objects aside) and climbing up the sides of buildings using windows and handholds are things that will draw the attention of the guards.The gameplay handles excellently. Swordfighting is graceful and fluid, and tends to be "realistic" more than "stylized" despite the inclusion of several "finishing move"-type attacks. Altair's weapons include a hidden blade (useful for quiet, non-suspicious attacks), a sword (more damaging, but heavier), a long dagger (quicker and better for counter-attacking), and throwing knives. Altair is graceful and athletic, and can climb almost any building in the game by moving from various handholds. He can also jump from roof to roof and from various other points; the feeling of speed is emphasized especially when Altair stumbles after hitting someone going full speed, or hits the ground and rolls after a jump. Traveling between cities (in the unsettled middle area known as the Kingdom) requires a horse, and horse handling is also done very well.
The graphics are absolutely beautiful. The environments, the characters, the effects, and even the heads up display are all both stylized and realistic. Characters animate and move very naturally, and the cities are expansive and don't seem like the same 10 buildings over and over. The heads up display, especially, is seamlessly integrated into the story; it represents the Animus, which is noted in the manual to be designed to work like a game to better acclimate subjects to it. Assassin's Creed is a cinematic experience most of the way through, and its visuals are of the highest quality.The sound is not particularly notable, and is possibly the weakest part of the game. Music is rare, only illuminating fight scenes, and is mostly forgettable. Voices tend to be well-done, in terms of accents and voicing, but are repetitive. Mostly, the sound is a side-part of the game, and not as notable as the other parts.As a whole, this game is fantastic. It's fun, it looks great, and it's got an interesting urban and medieval twist on the usual sneaking missions. It's definitely recommended to most game fans.
Note: We enjoyed Assassin's Creed so thoroughly that one of us went through the entire game to write a full walkthrough, and the other went all the way through to validate it. The graphics are just amazingly realistic in terms of movement and fighting style.
By Olufemi S. Sowemimo (
every cut scene in the game is unskippable, and for a game with such a weak story, the characters talk A LOT. missions vary from quite literally *sitting on a bench and listening to people talk* to *chasing down flags that have been scattered throughout the map* to *walking slowly behind someone while holding the B button.* there's a remarkable lack of assassination going on here. The enemy AI is laughable. murder a guard directly in front of another, and that guard will stare at the body, yelling 'who did this?!' enter an area where you shouldn't be and be spotted by a guard, and the guard will just point his bow at you menacingly until you throw a dagger into his face. Assassin's Creed is frustratingly, mind-numbingly repetitive. There is no escalation of plot or game play. This claims to be a stealth game, yet the end devolves into a series of absurd hand-to-hand fights. and the ending is such a blatant non-conclusive call for a sequel, it's detestable.
There is potential to this game. the world is well realized, the controls are slick; there's a good game in here SOMEWHERE. but ubisoft missed the mark this time. hopefully they'll learn from their errors to produce a fine sequel, though considering the accolades being heaped on this flawed, overhyped game, they may not think they need to.
Not worth the money, January 18, 2008
By
By Psydes212 "psychic/tarot reader" (Lower
By Susan C. Gill "Four4Jesus" (
Let me get one thing straight: I have been waiting for Assassin's Creed for a LONG time. More than a year to be exact. So when the time came that I got to rent it I was estatic. I'd already been looking up tons of video's for it (which really spoiled the Assassination's for me =[ ) And frankly I got really bored watching someone else play it. And let me tell you when I started playing the game, it was like everything I'd been waiting for.
Pros
I guess I'll start with the story. The story in Assassin's Creed is a mix of weird, interesting plot twists that kept me guessing the entire game. When it came to the final boss I had as much fun ( and a little frustration) as I could possibly have. The game really had great voice acting that made the story a lot more believable.The graphics in this game are good. Real good. The environment is amazing to look at. The view points that you climb in the game look totally natural, like every structure that Altair climbs looks as if it were supposed to be there in the first place. So you litterally can climb anything that sticks out more than
Cons
Assassin's Creed story is one that is kinda love/hate with me. I'm a Christian so as most of you know from this statement already, some of the claims that are made in the game are really out there. Fortunately they mention before the game begins that it's a work of fiction that was designed from people of different religious faiths( although the Christians might not have been that strong in faith). Also, I actually liked to make arguments with the game on the claims they made and it actually strenghtened my faith. So that's not really a problem with me.
Another thing that really bothered me was the content in the game. The blood in Assassin's Creed is really unrealistic. It's almost like some kind of anime blood that spills like its being shot out of a cannon. Also although It's rated for Strong language ( this is more of a good thing than a complaint I just don't feel like writing it up there^^ ) The only time the swearing was ever overbearing was when the characters get angry, and honestly you can practically see it coming (sometimes). The language reminded me of the Bourne Identity movie, how it was kinda bad in the begining but then got really bad at that part at the end. The thing that's good about it though is that all the real language is when you're playing as Desmond It's really rare when they swear when you're playing as Altair. And when they do swear they NEVER say anything over the top. An you're also playing as Altair about 90 to 95 percent of the game so swearing is the least of your conerns.The violence is definitely where the game get's it's M rating. Its the most realistic violence I've ever seen in a video game. But, just like the language, there's a way to avoid it completely. When you've reached your target in the game there's a little cinematic that takes place. There were only 3 men that had REALLY bad violence. And I've found that you can avoid it by simply using the people in front of the cinematic to avoid watching the real horrible parts. It's that simple. The reason for this is that You're still in control of Altair the entire time. The only other thing really violent is when you're using the knife on Altair's back. After you press the counter attack button, I've seen him stab a mans foot and head and cut someone's throat. Not exactly a pretty picture ( although it helps when you turn off the blood however unrealistic it is.) Also I've found that you can choose which counter attack you want to use by moving the left stick in any given direction. So if you want to avoid that gruesome stuff just use the sword the entire time. It's moves aren't near as bad. In fact they are practically the same as the moves you'd see in the movies. So all in all, if you're a mature gamer that's not really bothered by this kind of stuff, I'd say give it a try. After you beat the game you can go back and choose another assassination, and if you messed up like 7 of the nine like I did then you could go back and try to do it right that time, or you could go and get all the view points, flags, and try to find and assassinate all 60 Templars (which is what I'm doing now). In other words, rent because this game will seem repetitive to others, while some people (like myself) don't mind it because each one is different in it's own way. So definitely RENT FIRST!!
No comments:
Post a Comment